Mars Lander


Experience the Martian surface, collecting rock samples, moving rovers, and fuel in a thin atmosphere. Notice how increasing the landers mass decreases the efficiency of your thrusters. Balance gravity, thrust and fuel consumption.

Mars Lander Video


Educational Points

Learn about inertia and gravity.

  • Inertia: once thrust is applied the lander will continue to move in that direction until countered by opposite thrust
  • Gravity: The surface gravity on Mars is only about 38% of the surface gravity on Earth
  • Mass: Collecting mission objectives weighs down the Lander. You will see and feel the effect of added mass on the lander.

Mission Objectives

Collect rock sampels, rovers, and fuel pods.

Users are tasked with discovering rock samples, rovers and fuel pods. They are on a mission to go out and gather those resources and return them to the mission point. While gathering these objectives, your lander mass will increase with each object that has been collected. Your lander will become increasingly heavy until you deliver the objectives.


User Interaction

Buttons are used to control vertical and side thrusters.

Vertical Thrusters
  • Left: strong thrust, uses more fuel but moves quickly
  • Right: weak thrust, conserves fuel but move slowly
Side Thrusters
  • Left: rotates the top of the Lander to the left
  • Right: rotates the top of the lander to the right

User Experience

Mars Lander has three available difficulty modes: Easy, Normal, and “NASA”. Each is progressively harder, including additional realism to the challenge of navigating the lunar surface.

  • Easy: Intended for very young or novice guests, mechanics are kept extremely simple. The lander automatically orients upwards and side thrusters only impart lateral velocity. The lander also has increased durability, increasing the amount of collisions before exploding.
  • Normal: This mode introduces rotational velocity. Side thrusters now rotate the lander but the rotational velocity reduces over time. In effect, users must now orient the ship towards intended landing zone using side thrusters and add lateral velocity via the vertical thruster. To then perform a safe landing, they must counter rotate and add thrust to negate lateral velocity.
  • Nasa: This mode’s mechanics are even more realistic. Rotational velocity will continue until countered by an opposite thrust.

Hold Time Data

The aggregate average hold-time of all our non-digital exhibits in our facility is around 2 minutes 12 seconds. Our leading digital interactives score significantly higher, with Mars Lander having our 3rd highest ranking at more than double the average hold time at 5 minutes 3 seconds. Mars Lander is a very consistent performer among people from approximately 3rd grade onward, and is a very approachable exhibit even for many people inexperienced with electronic games.

Software Pricing

$10,000

Small Facility Pricing applies 50% reduction

Volume pricing also applies

Pricing Sheet

Hardware Provided

  • Keylook License Dongle
  • Arduino-Based Control Interface wired to Arcade Quality Buttons Sourced from Suzo-Happ

Recommended Hardware

  • Display: Moon Lander is made to work on 4k or 2k displays. Ensure windows display scaling is set to 100%
  • Audio: Speakers should be used plugged directly into the computer. Using TV speakers may not work if the computer is on before the TV has been turned on.

Required Computer Specs

  • Core i5 Quad Core (or better).
  • Motherboard that supports CPU socket.
  • Power Supply: 500 Watt (or better).
  • Graphics Card: Nvidia GTX 1060ti (or better).
  • RAM: 8 GB (or greater).
  • HDD/SSD: 60+ GB.
  • OS: Windows 10.