Learn about inertia and gravity.
Users are tasked with discovering rock samples, rovers and fuel pods. They are on a mission to go out and gather those resources and return them to the mission point. While gathering these objectives, your lander mass will increase with each object that has been collected. Your lander will become increasingly heavy until you deliver the objectives.
Buttons are used to control vertical and side thrusters.
The aggregate average hold-time of all our non-digital exhibits in our facility is around 2 minutes 12 seconds. Our leading digital interactives score significantly higher, with Mars Lander having our 3rd highest ranking at more than double the average hold time at 5 minutes 3 seconds. Mars Lander is a very consistent performer among people from approximately 3rd grade onward, and is a very approachable exhibit even for many people inexperienced with electronic games.