Moon Lander

Experience the Moon’s surface by flying a lander to expereience our Moon's physics. Land at various locations to accomplish objectives while balancing gravity, thrust, and fuel consumption.

Moon Lander Video

Educational Points

Learn about inertia and gravity.

  • Inertia: When thrust is applied the lander will continue to move in that direction until countered by opposite thrust
  • Gravity: The surface gravity on theMoon is only about 16% of the surface gravity on Earth

Optimal flight

Fuel conservation and high scores

Users start with limited fuel, but they gain points and fuel per touchdown at specified locations. High scores are obtained by moving quickly, conserving fuel, and avoiding crash damage. The high score system engages many guests with a sense of competition, encouraging to alternate playing with a friend.

User Interaction

Buttons are used to control vertical and side thrusters.

Vertical Thrusters
  • Left: strong thrust, uses more fuel but moves quickly
  • Right: weak thrust, conserves fuel but move slowly
Side Thrusters
  • Left: rotates the top of the Lander to the left
  • Right: rotates the top of the lander to the right

User Experience

Moon Lander has three available difficulty modes: Easy, Normal, and “NASA”. Each is progressively harder, including additional realism to the challenge of navigating the lunar surface.

  • Easy: Intended for very young or novice guests, mechanics are kept extremely simple. The lander automatically orients upwards and side thrusters only impart lateral velocity. The lander also has increased durability, increasing the amount of collisions before exploding.
  • Normal: This mode introduces rotational velocity. Side thrusters now rotate the lander but the rotational velocity reduces over time. In effect, users must now orient the ship towards intended landing zone using side thrusters and add lateral velocity via the vertical thruster. To then perform a safe landing, they must counter rotate and add thrust to negate lateral velocity.
  • Nasa: This mode’s mechanics are even more realistic. Rotational velocity will continue until countered by an opposite thrust.

Hold Time Data

The aggregate average hold-time of all our non-digital exhibits in our facility is around 2 minutes 12 seconds. Our leading digital interactives score significantly higher, with Moon Lander having our 3rd highest ranking at more than double the average hold time at 5 minutes 3 seconds. Moon Lander is a very consistent performer among people from approximately 3rd grade onward, and is a very approachable exhibit even for many people inexperienced with electronic games.

Software Pricing


Small Facility Pricing applies 50% reduction

Volume pricing also applies

Pricing Sheet

Hardware Provided

  • Keylook License Dongle
  • Arduino-Based Control Interface wired to Arcade Quality Buttons Sourced from Suzo-Happ

Recommended Hardware

  • Display: Moon Lander is made to work on 4k or 2k displays. Ensure windows display scaling is set to 100%
  • Audio: Speakers should be used plugged directly into the computer. Using TV speakers may not work if the computer is on before the TV has been turned on.

Required Computer Specs

  • Core i5 Quad Core (or better).
  • Motherboard that supports CPU socket.
  • Power Supply: 600 Watt (or better).
  • Graphics Card: Nvidia GTX 1080 (or better).
  • RAM: 16 GB (or greater).
  • SSD: 120+ GB.
  • OS: Windows 10.