Moon Lander Video
Learn about inertia and gravity.
Users start with limited fuel, but they gain points and fuel per touchdown at specified locations. High scores are obtained by moving quickly, conserving fuel, and avoiding crash damage. The high score system engages many guests with a sense of competition, encouraging to alternate playing with a friend.
Buttons are used to control vertical and side thrusters.
The aggregate average hold-time of all our non-digital exhibits in our facility is around 2 minutes 12 seconds. Our leading digital interactives score significantly higher, with Moon Lander having our 3rd highest ranking at more than double the average hold time at 5 minutes 3 seconds. Moon Lander is a very consistent performer among people from approximately 3rd grade onward, and is a very approachable exhibit even for many people inexperienced with electronic games.
Small Facility Pricing applies 50% reduction
Volume pricing also applies